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Campaign Rules

House rules and new AD&D rules.

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These rules apply only in adventures under the care of the Dungeon Master Leonard Wee Hsien Jin. These rules are only present to assist and may be changed without prior notice at the Dungeon Master's discretion

 

       

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House Rules

The PC does everything the player says unless the player declares otherwise.

The DM can assume anything about the party, PCs and possessions unless declared otherwise

 

 

       

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Changes to the AD&D Rules

All AD&D rules in my campaign are limited to the 2nd Edition Player's Handbook ONLY. All rules from other sourcebooks are subject to my approval.

Changes to the original rules are explicitly stated in

Rules Changes

which covers the following sections:

Player Character Ability Scores
Player Character Races
Player Character Classes
Proficiencies
Money and Equipment
Magic
Experience
Combat
Treasure
NPCs
PCs starting above 1st Level

 

       

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Soul Stones

This is a very special magical item granted to each PC in the campaign. The villians get one as well. The Soul Stone allows players to customise their PCs with heroic abilities above and beyond the limitations of AD&D. The manuscript, Soul Stones, details this topic and covers areas such as the:

Dungeon Master's Foreword
Introduction to the Soul Stone
Characteristics of the Soul Stone

The most important section of the manuscript is on Abilities Granted by the Soul Stone. A summary of Soul Stone ablilites include:

 

 

       

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Birthright Rules Summary

For PCs who have taken part in the Terrania Political Campaign, the rules being used for management of provinces, etc is based on the Birthright setting. A summary or rules and relevant rules changes/additions can be found in

Birthright Rules Summary

 

 

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